High water ninja puzzle and dragons12/19/2023 * At <20% HP He stops all tricks and starts multistriking.It will go wood wood wood wood fire wood (main attribs), light light dark water. * At < 75% HP: Every 3 turns he will start making fire orbs for you, so if you're running a fire based team, this might be helpful. He's got a jammer attack, poison attack, or straight up damage attack. If you want to delay you need to use it before he throws his shield up. * 50% damage shield, this basically means the HP values are much higher, he's over 4 mil HP on mythical and closer to 3 mil on Legend. * Perseverance - You can't OHKO unless you have a poisoner or something with you. Our beautiful and intelligent boss has loads of them. If you get her to 50% without kill her, she will increase the CD cost of your skills by 1-2 turns each, this sucks as if you kill her after you won't have all your skills for Zhou Yu. If you have no board changes, keep the jammers on the bottom row, both she and zhou yu will orb switch those during their skills. Her preempt is 2 jammers, So you should prepare for that by either having jammer blockers or even a board change. Her hits don't even do as much as the other floors when she starts to multistrike. This is a straight up damage check, kill her before you take her down too low or she'll destroy you. Oh look! A permanent jewel invade! (not!) If you take him below 50% without killing him, he will heal back to full.Įvery 6 turns he will use his multi hit nuke. If there are water orbs present he will use a weaker attack and change them into heart orbs. He will preemptively heal you to full, so be careful if you're running gzl or some hp below team. I would suggest targetting the light ninja first as once he attacks you're likely dead, and if you leave the water ninja alone, his attacks aren't hard to deal with. Water ninja absorbs dark, and will start spamming bind if it's taken below 75%. When all 3 hit at the hardest it's upwards of 30k+. If you don't sweep the first turn, then try to kill at least 2 by the second turn and consider stalling then if you need. Take out the Shadrons first because the kitty will delay on the first turn. You can probably get lucky and stall out a turn here if you need. If you really need a blue healer for your blue healer team, you can probably use him, but he's most likely not the optimal sub and will be used for collection or evo purposes. However, he is used in some awoken evo requirements such as Seiryuu and Byakko. His active is too long to really be of any use. Has some identity issues here, 1 prong and 1 row. All attribute cards HP x1.5 when Sacred Divine Flower, Xiao Qiao in the same team.īlue Healer lead, possibly worse than I&I as a Blue healer because you're forced to run XQ in the team for the HP buff. Best if used after orb changers have been used to maximize the number of enhnaced orbs. Looks similar to Hera-Ur, just different colors. ](#I/S10/C104/2104 "秀麗の智将軍, Zhou Yu")Īctive Skill | Effect | Initial Cooldown | Minimum Cooldown | Skill Ups for maxĪ Break in the Clouds | Randomly spawn 3 Water orbs from non Water orbs. **Descends Difficult Community Rating** | N/A | N/A **Multihits** | All but Fl 2 | All but Fl 2 **Preemptive Shields** | Fl2 Dark, Fl6 50% Damage reduction | Fl5 Status Shield Fl6 Damage reduction **Preemptive Strikes** | Fl5 Jammer | Fl5 Jammer
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